Classic Time Base System
An untitled prototype under the Virtual Dispensary brand. This tech venture is time-based role-playing (RPG) game. A 3D experiment, developed within Unity. This project is being scripted in #C and designed from the ground up.
The first build has a basic character with controls. The character's movements are similar to a classic RPG world map. Users can walk, run, and control the camera's direction. Not sure if there is a need to jump, seeing as the battle is area-style, and won't conflict with the world map. Also added in a small town placement. This prototype is rough, and not much visual design has been added. Most likely all assets and characters will be changed as progress is made - even the world map.
The time-based system is functional- additional commands and spells need to be added.
The original build is for PC, and JSON data must be updated for auto-saving to work within webGL.
This build doesn't have an inventory system or menu - this will most likely be in the next updated build.
More information will be released as this interactive prototype progresses.
BnS Prototype [RPG]
Status | Prototype |
Author | Virtual Dispensary |
Genre | Role Playing |
Tags | 3D, Fantasy, Singleplayer, Strategy RPG, Time Attack, Unity |