Challenger Discussion
A vehicle for the PC multiplayer platform, Sinespace.
https://sine.space/shop/view/2272930/Virtual-Dispensary/GatewayChampion-HG
The task was to create a vehicle game asset, then program it with the Sinespace SDK for Unity. I used the Sinespace API database, to create a drivable car for the platform. This project uses C# scripting language.
My modeling program for this project was Blender3D. Textures were a combination of Adobe Photoshop and Mixer. I then created materials and reflective shaders within Unity3D. Addition UX/UI, for the car's rearview mirror, was designed in Adobe Illustrator.
This vehicle will also be included in a driving/racing simulation for my vehicle portfolio. The Unity version is in development. I will also create an Unreal Engine version. Environmental scenes are in creation and running tests for PC, WebGL, and mobile usability.
More details on this project will be posted. This discussion can also be found on Artstation: https://www.artstation.com/artwork/WKEGyE
ACCESS CODE: driveSim.vehicleTest
Learn more about this project on Virtual Dispensary Blog: https://virtualdispensaryinc.wordpress.com/2021/09/15/toymotor-vehicles/
I am available for freelance opportunities: https://www.upwork.com/workwith/samanthahowze
Parking Lot
driving demo
Status | Prototype |
Author | Virtual Dispensary |
Genre | Simulation |
Tags | 3D, Driving, Low-poly, Prototype, Vehicles |